int GameCenterAchievementsReset();
Resets all achievements for the current user.
Return Value
Returns one if the call was successful. Be sure to use the global Game Center callback specified in GameCenterInit() to get results from the Game Center servers.
Remarks
GameCenterAchievementsReset() sets the percent complete for all achievements for your game to zero for the current user.
Availability
Available in DragonFireSDK 2.0 and later.
Example
#include "DragonFireSDK.h"
const char *ErrorNoError(int value) { if (value) return("ERROR! "); return(""); }
void OnGameCenter(int type,int flag,int value,char *desc) { switch (type) { case 1: // Authentication printf("Authentication event result: %svalue:%d desc:%s\n",ErrorNoError(flag),value,desc); break; case 2: // Achievements Post printf("Achievements Post event result: %svalue:%d desc:%s\n",ErrorNoError(flag),value,desc); break; case 3: // Achievements Reset printf("Achievements Reset event result: %svalue:%d desc:%s\n",ErrorNoError(flag),value,desc); break; case 4: // Score Post printf("Score Post event result: %svalue:%d desc:%s\n",ErrorNoError(flag),value,desc); break; case 5: // Leaderboard Rank printf("Leaderboard Rank event result: %svalue:%d desc:%s\n",ErrorNoError(flag),value,desc); break; } }
int OnButton(int id) { switch (id) { case 1: GameCenterAchievementsShow(); break; case 2: GameCenterLeaderboardShow(); break; case 3: GameCenterAchievementsPost("com.mycompany.myapp.myachievement", 100.0f); break; case 4: GameCenterAchievementsReset(); break; case 5: GameCenterLeaderboardPostScore("com.mycompany.myapp.myleaderboard", 100); break; case 6: GameCenterGetLeaderboardRank("com.mycompany.myapp.myleaderboard"); }
return(id); }
void AppMain() { GameCenterInit(OnGameCenter);
ButtonAdd("Images/Button", 10, 10, OnButton, 1); ButtonAdd("Images/Button", 10, 50, OnButton, 2); ButtonAdd("Images/Button", 10, 90, OnButton, 3); ButtonAdd("Images/Button", 10, 130, OnButton, 4); ButtonAdd("Images/Button", 10, 170, OnButton, 5); ButtonAdd("Images/Button", 10, 210, OnButton, 6); }
void AppExit() {
}
void OnTimer() {
} |