int Mp3Loop(int sn);
Plays an MP3 file in an infinite loop, or until Mp3Stop() is called on the file.
Returns zero if successful.
Handle to the MP3 file. Only one MP3 file may be played at a time. This is due to performance issues on the device. Calling this function while another Mp3 file is playing causes playback to stop, and the new file to loop.
Available in DragonFireSDK 1.1 and later.
Mp3Handle = Mp3Add("Soundtrack.mp3");